using System.Collections.Generic;
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namespace HH.WCS.SJML.Entitys
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{
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public class OutAssignEnitty
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{
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/// <summary>
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/// 设备信息 *
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/// </summary>
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public List<Device> lstDevice { get; set; }
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/// <summary>
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/// 是否锁定货位
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/// </summary>
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public bool lockLocation
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{
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get
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{
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return _lockLocation;
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}
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set
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{
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_lockLocation = value;
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}
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}
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private bool _lockLocation = true;
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/// <summary>
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/// 是否锁定货位
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/// </summary>
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private bool _needCallock = true;
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/// <summary>
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/// 是否锁定货位
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/// </summary>
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public bool needCalLock
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{
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get
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{
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return _needCallock;
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}
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set
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{
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_needCallock = value;
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}
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}
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/// <summary>
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/// 出库库区优先级 *
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/// </summary>
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public List<areaPriorClass> lstAreaPrior { get; set; }
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/// <summary>
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/// 仓库编码
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/// </summary>
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public string stockCode { get; set; }
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/// <summary>
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/// 出库物料编码
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/// </summary>
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public string itemCode { get; set; }
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/// <summary>
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/// 出库托盘规格、类型
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/// </summary>
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public string traySpec { get; set; }
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/// <summary>
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/// 托盘类型
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/// </summary>
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public string TrayType { get; set; }
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/// <summary>
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/// 项目编码 *
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/// </summary>
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public string projectCode { get; set; }
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/// <summary>
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/// 出库物料类型
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/// </summary>
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public string itemState { get; set; }
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/// <summary>
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/// 出库物料数量
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/// </summary>
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public decimal itemQty { get; set; }
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/// <summary>
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/// 出库物料批次号
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/// </summary>
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public string lotNo { get; set; }
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/// <summary>
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/// 出库终点
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/// </summary>
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public string endBit { get; set; }
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public string S_Roadway { get; set; }
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public string S_TASK_NO { get; set; }
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}
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}
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