#region Apache License
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//
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// Licensed to the Apache Software Foundation (ASF) under one or more
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// contributor license agreements. See the NOTICE file distributed with
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// this work for additional information regarding copyright ownership.
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// The ASF licenses this file to you under the Apache License, Version 2.0
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// (the "License"); you may not use this file except in compliance with
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// the License. You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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#endregion
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using System;
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using System.IO;
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namespace log4net.ObjectRenderer
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{
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/// <summary>
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/// Implement this interface in order to render objects as strings
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/// </summary>
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/// <remarks>
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/// <para>
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/// Certain types require special case conversion to
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/// string form. This conversion is done by an object renderer.
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/// Object renderers implement the <see cref="IObjectRenderer"/>
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/// interface.
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/// </para>
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/// </remarks>
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/// <author>Nicko Cadell</author>
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/// <author>Gert Driesen</author>
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public interface IObjectRenderer
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{
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/// <summary>
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/// Render the object <paramref name="obj"/> to a string
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/// </summary>
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/// <param name="rendererMap">The map used to lookup renderers</param>
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/// <param name="obj">The object to render</param>
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/// <param name="writer">The writer to render to</param>
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/// <remarks>
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/// <para>
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/// Render the object <paramref name="obj"/> to a
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/// string.
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/// </para>
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/// <para>
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/// The <paramref name="rendererMap"/> parameter is
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/// provided to lookup and render other objects. This is
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/// very useful where <paramref name="obj"/> contains
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/// nested objects of unknown type. The <see cref="RendererMap.FindAndRender(object, TextWriter)"/>
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/// method can be used to render these objects.
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/// </para>
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/// </remarks>
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void RenderObject(RendererMap rendererMap, object obj, TextWriter writer);
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}
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}
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