#region Apache License
|
//
|
// Licensed to the Apache Software Foundation (ASF) under one or more
|
// contributor license agreements. See the NOTICE file distributed with
|
// this work for additional information regarding copyright ownership.
|
// The ASF licenses this file to you under the Apache License, Version 2.0
|
// (the "License"); you may not use this file except in compliance with
|
// the License. You may obtain a copy of the License at
|
//
|
// http://www.apache.org/licenses/LICENSE-2.0
|
//
|
// Unless required by applicable law or agreed to in writing, software
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
// See the License for the specific language governing permissions and
|
// limitations under the License.
|
//
|
#endregion
|
|
using System;
|
using System.Collections;
|
using System.Globalization;
|
using System.Net;
|
using System.Net.Sockets;
|
using System.Text;
|
using System.IO;
|
using System.Threading;
|
|
using log4net.Layout;
|
using log4net.Core;
|
using log4net.Util;
|
|
namespace log4net.Appender
|
{
|
/// <summary>
|
/// Appender that allows clients to connect via Telnet to receive log messages
|
/// </summary>
|
/// <remarks>
|
/// <para>
|
/// The TelnetAppender accepts socket connections and streams logging messages
|
/// back to the client.
|
/// The output is provided in a telnet-friendly way so that a log can be monitored
|
/// over a TCP/IP socket.
|
/// This allows simple remote monitoring of application logging.
|
/// </para>
|
/// <para>
|
/// The default <see cref="Port"/> is 23 (the telnet port).
|
/// </para>
|
/// </remarks>
|
/// <author>Keith Long</author>
|
/// <author>Nicko Cadell</author>
|
public class TelnetAppender : AppenderSkeleton
|
{
|
private SocketHandler m_handler;
|
private int m_listeningPort = 23;
|
|
#region Constructor
|
|
/// <summary>
|
/// Default constructor
|
/// </summary>
|
/// <remarks>
|
/// <para>
|
/// Default constructor
|
/// </para>
|
/// </remarks>
|
public TelnetAppender()
|
{
|
}
|
|
#endregion
|
|
#region Private Static Fields
|
|
/// <summary>
|
/// The fully qualified type of the TelnetAppender class.
|
/// </summary>
|
/// <remarks>
|
/// Used by the internal logger to record the Type of the
|
/// log message.
|
/// </remarks>
|
private readonly static Type declaringType = typeof(TelnetAppender);
|
|
#endregion Private Static Fields
|
|
/// <summary>
|
/// Gets or sets the TCP port number on which this <see cref="TelnetAppender"/> will listen for connections.
|
/// </summary>
|
/// <value>
|
/// An integer value in the range <see cref="IPEndPoint.MinPort" /> to <see cref="IPEndPoint.MaxPort" />
|
/// indicating the TCP port number on which this <see cref="TelnetAppender"/> will listen for connections.
|
/// </value>
|
/// <remarks>
|
/// <para>
|
/// The default value is 23 (the telnet port).
|
/// </para>
|
/// </remarks>
|
/// <exception cref="ArgumentOutOfRangeException">The value specified is less than <see cref="IPEndPoint.MinPort" />
|
/// or greater than <see cref="IPEndPoint.MaxPort" />.</exception>
|
public int Port
|
{
|
get
|
{
|
return m_listeningPort;
|
}
|
set
|
{
|
if (value < IPEndPoint.MinPort || value > IPEndPoint.MaxPort)
|
{
|
throw log4net.Util.SystemInfo.CreateArgumentOutOfRangeException("value", (object)value,
|
"The value specified for Port is less than " +
|
IPEndPoint.MinPort.ToString(NumberFormatInfo.InvariantInfo) +
|
" or greater than " +
|
IPEndPoint.MaxPort.ToString(NumberFormatInfo.InvariantInfo) + ".");
|
}
|
else
|
{
|
m_listeningPort = value;
|
}
|
}
|
}
|
|
#region Override implementation of AppenderSkeleton
|
|
/// <summary>
|
/// Overrides the parent method to close the socket handler
|
/// </summary>
|
/// <remarks>
|
/// <para>
|
/// Closes all the outstanding connections.
|
/// </para>
|
/// </remarks>
|
protected override void OnClose()
|
{
|
base.OnClose();
|
|
if (m_handler != null)
|
{
|
m_handler.Dispose();
|
m_handler = null;
|
}
|
}
|
|
/// <summary>
|
/// This appender requires a <see cref="Layout"/> to be set.
|
/// </summary>
|
/// <value><c>true</c></value>
|
/// <remarks>
|
/// <para>
|
/// This appender requires a <see cref="Layout"/> to be set.
|
/// </para>
|
/// </remarks>
|
protected override bool RequiresLayout
|
{
|
get { return true; }
|
}
|
|
/// <summary>
|
/// Initialize the appender based on the options set.
|
/// </summary>
|
/// <remarks>
|
/// <para>
|
/// This is part of the <see cref="IOptionHandler"/> delayed object
|
/// activation scheme. The <see cref="ActivateOptions"/> method must
|
/// be called on this object after the configuration properties have
|
/// been set. Until <see cref="ActivateOptions"/> is called this
|
/// object is in an undefined state and must not be used.
|
/// </para>
|
/// <para>
|
/// If any of the configuration properties are modified then
|
/// <see cref="ActivateOptions"/> must be called again.
|
/// </para>
|
/// <para>
|
/// Create the socket handler and wait for connections
|
/// </para>
|
/// </remarks>
|
public override void ActivateOptions()
|
{
|
base.ActivateOptions();
|
try
|
{
|
LogLog.Debug(declaringType, "Creating SocketHandler to listen on port ["+m_listeningPort+"]");
|
m_handler = new SocketHandler(m_listeningPort);
|
}
|
catch(Exception ex)
|
{
|
LogLog.Error(declaringType, "Failed to create SocketHandler", ex);
|
throw;
|
}
|
}
|
|
/// <summary>
|
/// Writes the logging event to each connected client.
|
/// </summary>
|
/// <param name="loggingEvent">The event to log.</param>
|
/// <remarks>
|
/// <para>
|
/// Writes the logging event to each connected client.
|
/// </para>
|
/// </remarks>
|
protected override void Append(LoggingEvent loggingEvent)
|
{
|
if (m_handler != null && m_handler.HasConnections)
|
{
|
m_handler.Send(RenderLoggingEvent(loggingEvent));
|
}
|
}
|
|
#endregion
|
|
#region SocketHandler helper class
|
|
/// <summary>
|
/// Helper class to manage connected clients
|
/// </summary>
|
/// <remarks>
|
/// <para>
|
/// The SocketHandler class is used to accept connections from
|
/// clients. It is threaded so that clients can connect/disconnect
|
/// asynchronously.
|
/// </para>
|
/// </remarks>
|
protected class SocketHandler : IDisposable
|
{
|
private const int MAX_CONNECTIONS = 20;
|
|
private Socket m_serverSocket;
|
private ArrayList m_clients = new ArrayList();
|
|
/// <summary>
|
/// Class that represents a client connected to this handler
|
/// </summary>
|
/// <remarks>
|
/// <para>
|
/// Class that represents a client connected to this handler
|
/// </para>
|
/// </remarks>
|
protected class SocketClient : IDisposable
|
{
|
private Socket m_socket;
|
private StreamWriter m_writer;
|
|
/// <summary>
|
/// Create this <see cref="SocketClient"/> for the specified <see cref="Socket"/>
|
/// </summary>
|
/// <param name="socket">the client's socket</param>
|
/// <remarks>
|
/// <para>
|
/// Opens a stream writer on the socket.
|
/// </para>
|
/// </remarks>
|
public SocketClient(Socket socket)
|
{
|
m_socket = socket;
|
|
try
|
{
|
m_writer = new StreamWriter(new NetworkStream(socket));
|
}
|
catch
|
{
|
Dispose();
|
throw;
|
}
|
}
|
|
/// <summary>
|
/// Write a string to the client
|
/// </summary>
|
/// <param name="message">string to send</param>
|
/// <remarks>
|
/// <para>
|
/// Write a string to the client
|
/// </para>
|
/// </remarks>
|
public void Send(String message)
|
{
|
m_writer.Write(message);
|
m_writer.Flush();
|
}
|
|
#region IDisposable Members
|
|
/// <summary>
|
/// Cleanup the clients connection
|
/// </summary>
|
/// <remarks>
|
/// <para>
|
/// Close the socket connection.
|
/// </para>
|
/// </remarks>
|
public void Dispose()
|
{
|
try
|
{
|
if (m_writer != null)
|
{
|
m_writer.Close();
|
m_writer = null;
|
}
|
}
|
catch { }
|
|
if (m_socket != null)
|
{
|
try
|
{
|
m_socket.Shutdown(SocketShutdown.Both);
|
}
|
catch { }
|
|
try
|
{
|
m_socket.Close();
|
}
|
catch { }
|
|
m_socket = null;
|
}
|
}
|
|
#endregion
|
}
|
|
/// <summary>
|
/// Opens a new server port on <paramref ref="port"/>
|
/// </summary>
|
/// <param name="port">the local port to listen on for connections</param>
|
/// <remarks>
|
/// <para>
|
/// Creates a socket handler on the specified local server port.
|
/// </para>
|
/// </remarks>
|
public SocketHandler(int port)
|
{
|
m_serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
|
|
m_serverSocket.Bind(new IPEndPoint(IPAddress.Any, port));
|
m_serverSocket.Listen(5);
|
m_serverSocket.BeginAccept(new AsyncCallback(OnConnect), null);
|
}
|
|
/// <summary>
|
/// Sends a string message to each of the connected clients
|
/// </summary>
|
/// <param name="message">the text to send</param>
|
/// <remarks>
|
/// <para>
|
/// Sends a string message to each of the connected clients
|
/// </para>
|
/// </remarks>
|
public void Send(String message)
|
{
|
ArrayList localClients = m_clients;
|
|
foreach (SocketClient client in localClients)
|
{
|
try
|
{
|
client.Send(message);
|
}
|
catch (Exception)
|
{
|
// The client has closed the connection, remove it from our list
|
client.Dispose();
|
RemoveClient(client);
|
}
|
}
|
}
|
|
/// <summary>
|
/// Add a client to the internal clients list
|
/// </summary>
|
/// <param name="client">client to add</param>
|
private void AddClient(SocketClient client)
|
{
|
lock(this)
|
{
|
ArrayList clientsCopy = (ArrayList)m_clients.Clone();
|
clientsCopy.Add(client);
|
m_clients = clientsCopy;
|
}
|
}
|
|
/// <summary>
|
/// Remove a client from the internal clients list
|
/// </summary>
|
/// <param name="client">client to remove</param>
|
private void RemoveClient(SocketClient client)
|
{
|
lock(this)
|
{
|
ArrayList clientsCopy = (ArrayList)m_clients.Clone();
|
clientsCopy.Remove(client);
|
m_clients = clientsCopy;
|
}
|
}
|
|
/// <summary>
|
/// Test if this handler has active connections
|
/// </summary>
|
/// <value>
|
/// <c>true</c> if this handler has active connections
|
/// </value>
|
/// <remarks>
|
/// <para>
|
/// This property will be <c>true</c> while this handler has
|
/// active connections, that is at least one connection that
|
/// the handler will attempt to send a message to.
|
/// </para>
|
/// </remarks>
|
public bool HasConnections
|
{
|
get
|
{
|
ArrayList localClients = m_clients;
|
|
return (localClients != null && localClients.Count > 0);
|
}
|
}
|
|
/// <summary>
|
/// Callback used to accept a connection on the server socket
|
/// </summary>
|
/// <param name="asyncResult">The result of the asynchronous operation</param>
|
/// <remarks>
|
/// <para>
|
/// On connection adds to the list of connections
|
/// if there are two many open connections you will be disconnected
|
/// </para>
|
/// </remarks>
|
private void OnConnect(IAsyncResult asyncResult)
|
{
|
try
|
{
|
// Block until a client connects
|
Socket socket = m_serverSocket.EndAccept(asyncResult);
|
|
LogLog.Debug(declaringType, "Accepting connection from ["+socket.RemoteEndPoint.ToString()+"]");
|
SocketClient client = new SocketClient(socket);
|
|
int currentActiveConnectionsCount = m_clients.Count;
|
if (currentActiveConnectionsCount < MAX_CONNECTIONS)
|
{
|
try
|
{
|
client.Send("TelnetAppender v1.0 (" + (currentActiveConnectionsCount + 1) + " active connections)\r\n\r\n");
|
AddClient(client);
|
}
|
catch
|
{
|
client.Dispose();
|
}
|
}
|
else
|
{
|
client.Send("Sorry - Too many connections.\r\n");
|
client.Dispose();
|
}
|
}
|
catch
|
{
|
}
|
finally
|
{
|
if (m_serverSocket != null)
|
{
|
m_serverSocket.BeginAccept(new AsyncCallback(OnConnect), null);
|
}
|
}
|
}
|
|
#region IDisposable Members
|
|
/// <summary>
|
/// Close all network connections
|
/// </summary>
|
/// <remarks>
|
/// <para>
|
/// Make sure we close all network connections
|
/// </para>
|
/// </remarks>
|
public void Dispose()
|
{
|
ArrayList localClients = m_clients;
|
|
foreach (SocketClient client in localClients)
|
{
|
client.Dispose();
|
}
|
m_clients.Clear();
|
|
Socket localSocket = m_serverSocket;
|
m_serverSocket = null;
|
try
|
{
|
localSocket.Shutdown(SocketShutdown.Both);
|
}
|
catch
|
{
|
}
|
|
try
|
{
|
localSocket.Close();
|
}
|
catch
|
{
|
}
|
}
|
|
#endregion
|
}
|
|
#endregion
|
}
|
}
|