#ifndef EFSW_FILEWATCHEROSX_HPP
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#define EFSW_FILEWATCHEROSX_HPP
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#include <efsw/FileWatcherImpl.hpp>
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#if EFSW_PLATFORM == EFSW_PLATFORM_KQUEUE || EFSW_PLATFORM == EFSW_PLATFORM_FSEVENTS
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#include <efsw/WatcherKqueue.hpp>
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namespace efsw
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{
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/// Implementation for OSX based on kqueue.
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/// @class FileWatcherKqueue
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class FileWatcherKqueue : public FileWatcherImpl
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{
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friend class WatcherKqueue;
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public:
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FileWatcherKqueue( FileWatcher * parent );
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virtual ~FileWatcherKqueue();
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/// Add a directory watch
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/// On error returns WatchID with Error type.
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WatchID addWatch(const std::string& directory, FileWatchListener* watcher, bool recursive);
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/// Remove a directory watch. This is a brute force lazy search O(nlogn).
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void removeWatch(const std::string& directory);
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/// Remove a directory watch. This is a map lookup O(logn).
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void removeWatch(WatchID watchid);
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/// Updates the watcher. Must be called often.
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void watch();
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/// Handles the action
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void handleAction(Watcher* watch, const std::string& filename, unsigned long action, std::string oldFilename = "");
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/// @return Returns a list of the directories that are being watched
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std::list<std::string> directories();
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protected:
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/// Map of WatchID to WatchStruct pointers
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WatchMap mWatches;
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/// time out data
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struct timespec mTimeOut;
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/// WatchID allocator
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int mLastWatchID;
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Thread * mThread;
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Mutex mWatchesLock;
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std::list<WatchID> mRemoveList;
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long mFileDescriptorCount;
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bool mAddingWatcher;
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bool isAddingWatcher() const;
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bool pathInWatches( const std::string& path );
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void addFD();
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void removeFD();
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bool availablesFD();
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private:
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void run();
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};
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}
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#endif
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#endif
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