#ifndef EFSW_FILEWATCHERWIN32_HPP
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#define EFSW_FILEWATCHERWIN32_HPP
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#include <efsw/base.hpp>
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#if EFSW_PLATFORM == EFSW_PLATFORM_WIN32
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#include <efsw/WatcherWin32.hpp>
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#include <set>
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#include <map>
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#include <vector>
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namespace efsw
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{
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/// Implementation for Win32 based on ReadDirectoryChangesW.
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/// @class FileWatcherWin32
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class FileWatcherWin32 : public FileWatcherImpl
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{
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public:
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/// type for a map from WatchID to WatcherWin32 pointer
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typedef std::set<WatcherStructWin32*> Watches;
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FileWatcherWin32( FileWatcher * parent );
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virtual ~FileWatcherWin32();
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/// Add a directory watch
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/// On error returns WatchID with Error type.
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WatchID addWatch(const std::string& directory, FileWatchListener* watcher, bool recursive);
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/// Remove a directory watch. This is a brute force lazy search O(nlogn).
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void removeWatch(const std::string& directory);
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/// Remove a directory watch. This is a map lookup O(logn).
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void removeWatch(WatchID watchid);
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/// Updates the watcher. Must be called often.
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void watch();
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/// Handles the action
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void handleAction(Watcher* watch, const std::string& filename, unsigned long action, std::string oldFilename = "");
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/// @return Returns a list of the directories that are being watched
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std::list<std::string> directories();
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protected:
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HANDLE mIOCP;
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Watches mWatches;
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/// The last watchid
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WatchID mLastWatchID;
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Thread * mThread;
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Mutex mWatchesLock;
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bool pathInWatches( const std::string& path );
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/// Remove all directory watches.
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void removeAllWatches();
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void removeWatch(WatcherStructWin32* watch);
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private:
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void run();
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};
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}
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#endif
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#endif
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