#ifndef EFSW_FILESYSTEMIMPLWIN_HPP
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#define EFSW_FILESYSTEMIMPLWIN_HPP
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#include <efsw/base.hpp>
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#include <efsw/String.hpp>
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#include <efsw/FileInfo.hpp>
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#if EFSW_PLATFORM == EFSW_PLATFORM_WIN32
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namespace efsw { namespace Platform {
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class FileSystem
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{
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public:
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static FileInfoMap filesInfoFromPath( const std::string& path );
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static char getOSSlash();
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static bool isDirectory( const std::string& path );
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static bool isRemoteFS( const std::string& directory );
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static bool changeWorkingDirectory( const std::string & path );
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static std::string getCurrentWorkingDirectory();
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};
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}}
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#endif
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#endif
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