#include <efsw/platform/win/SystemImpl.hpp>
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#include <efsw/String.hpp>
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#if EFSW_PLATFORM == EFSW_PLATFORM_WIN32
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#ifndef WIN32_LEAN_AND_MEAN
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#define WIN32_LEAN_AND_MEAN
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#endif
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#include <windows.h>
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#include <cstdlib>
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namespace efsw { namespace Platform {
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void System::sleep( const unsigned long& ms )
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{
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::Sleep( ms );
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}
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std::string System::getProcessPath()
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{
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// Get path to executable:
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WCHAR szDrive[_MAX_DRIVE];
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WCHAR szDir[_MAX_DIR];
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WCHAR szFilename[_MAX_DIR];
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WCHAR szExt[_MAX_DIR];
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std::wstring dllName( _MAX_DIR, 0 );
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GetModuleFileNameW(0, &dllName[0], _MAX_PATH);
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#ifdef EFSW_COMPILER_MSVC
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_wsplitpath_s( dllName.c_str(), szDrive, _MAX_DRIVE, szDir, _MAX_DIR, szFilename, _MAX_DIR, szExt, _MAX_DIR );
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#else
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_wsplitpath( dllName.c_str(), szDrive, szDir, szFilename, szExt);
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#endif
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return String( szDrive ).toUtf8() + String( szDir ).toUtf8();
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}
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void System::maxFD()
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{
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}
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Uint64 System::getMaxFD()
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{ // Number of ReadDirectory per thread
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return 60;
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}
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}}
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#endif
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