/** \file SocketHandler.h ** \date 2004-02-13 ** \author grymse@alhem.net **/ /* Copyright (C) 2004-2011 Anders Hedstrom This library is made available under the terms of the GNU GPL, with the additional exemption that compiling, linking, and/or using OpenSSL is allowed. If you would like to use this library in a closed-source application, a separate license agreement is available. For information about the closed-source license agreement for the C++ sockets library, please visit http://www.alhem.net/Sockets/license.html and/or email license@alhem.net. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef _SOCKETS_SocketHandler_H #define _SOCKETS_SocketHandler_H #include "sockets-config.h" #include #include #include "socket_include.h" #include "ISocketHandler.h" #ifdef SOCKETS_NAMESPACE namespace Sockets { #endif class Socket; #ifdef ENABLE_RESOLVER class ResolvServer; #endif class IMutex; class SocketHandlerThread; class UdpSocket; /** Socket container class, event generator. \ingroup basic */ class SocketHandler : public ISocketHandler { protected: /** Map type for holding file descriptors/socket object pointers. */ typedef std::map socket_m; public: /** SocketHandler constructor. \param log Optional log class pointer */ SocketHandler(StdLog *log = NULL); /** SocketHandler threadsafe constructor. \param mutex Externally declared mutex variable \param log Optional log class pointer */ SocketHandler(IMutex& mutex,StdLog *log = NULL); SocketHandler(IMutex&, ISocketHandler& parent, StdLog * = NULL); ~SocketHandler(); virtual ISocketHandler *Create(StdLog * = NULL); virtual ISocketHandler *Create(IMutex&, ISocketHandler&, StdLog * = NULL); virtual bool ParentHandlerIsValid(); virtual ISocketHandler& ParentHandler(); virtual ISocketHandler& GetRandomHandler(); virtual ISocketHandler& GetEffectiveHandler(); virtual void SetNumberOfThreads(size_t n); virtual bool IsThreaded(); virtual void EnableRelease(); virtual void Release(); /** Get mutex reference for threadsafe operations. */ IMutex& GetMutex() const; /** Register StdLog object for error callback. \param log Pointer to log class */ void RegStdLog(StdLog *log); /** Log error to log class for print out / storage. */ void LogError(Socket *p,const std::string& user_text,int err,const std::string& sys_err,loglevel_t t = LOG_LEVEL_WARNING); /** Add socket instance to socket map. Removal is always automatic. */ void Add(Socket *); /** Set read/write/exception file descriptor sets (fd_set). */ void ISocketHandler_Add(Socket *,bool bRead,bool bWrite); void ISocketHandler_Mod(Socket *,bool bRead,bool bWrite); void ISocketHandler_Del(Socket *); /** Wait for events, generate callbacks. */ int Select(long sec,long usec); /** This method will not return until an event has been detected. */ int Select(); /** Wait for events, generate callbacks. */ int Select(struct timeval *tsel); /** Check that a socket really is handled by this socket handler. */ bool Valid(Socket *); bool Valid(socketuid_t); /** Return number of sockets handled by this handler. */ size_t GetCount(); size_t MaxCount() { return FD_SETSIZE; } /** Override and return false to deny all incoming connections. \param p ListenSocket class pointer (use GetPort to identify which one) */ bool OkToAccept(Socket *p); /** Use with care, always lock with h.GetMutex() if multithreaded */ const std::map& AllSockets() { return m_sockets; } size_t MaxTcpLineSize() { return TCP_LINE_SIZE; } void SetCallOnConnect(bool = true); void SetDetach(bool = true); void SetTimeout(bool = true); void SetRetry(bool = true); void SetClose(bool = true); private: static FILE *m_event_file; static unsigned long m_event_counter; public: // Connection pool #ifdef ENABLE_POOL /** Find available open connection (used by connection pool). */ ISocketHandler::PoolSocket *FindConnection(int type,const std::string& protocol,SocketAddress&); /** Enable connection pool (by default disabled). */ void EnablePool(bool x = true); /** Check pool status. \return true if connection pool is enabled */ bool PoolEnabled(); #endif // ENABLE_POOL // Socks4 #ifdef ENABLE_SOCKS4 /** Set socks4 server ip that all new tcp sockets should use. */ void SetSocks4Host(ipaddr_t); /** Set socks4 server hostname that all new tcp sockets should use. */ void SetSocks4Host(const std::string& ); /** Set socks4 server port number that all new tcp sockets should use. */ void SetSocks4Port(port_t); /** Set optional socks4 userid. */ void SetSocks4Userid(const std::string& ); /** If connection to socks4 server fails, immediately try direct connection to final host. */ void SetSocks4TryDirect(bool x = true); /** Get socks4 server ip. \return socks4 server ip */ ipaddr_t GetSocks4Host(); /** Get socks4 port number. \return socks4 port number */ port_t GetSocks4Port(); /** Get socks4 userid (optional). \return socks4 userid */ const std::string& GetSocks4Userid(); /** Check status of socks4 try direct flag. \return true if direct connection should be tried if connection to socks4 server fails */ bool Socks4TryDirect(); #endif // ENABLE_SOCKS4 // DNS resolve server #ifdef ENABLE_RESOLVER /** Enable asynchronous DNS. \param port Listen port of asynchronous dns server */ void EnableResolver(port_t port = 16667); /** Check resolver status. \return true if resolver is enabled */ bool ResolverEnabled(); /** Queue a dns request. \param host Hostname to be resolved \param port Port number will be echoed in Socket::OnResolved callback */ int Resolve(Socket *,const std::string& host,port_t port); #ifdef ENABLE_IPV6 int Resolve6(Socket *,const std::string& host,port_t port); #endif /** Do a reverse dns lookup. */ int Resolve(Socket *,ipaddr_t a); #ifdef ENABLE_IPV6 int Resolve(Socket *,in6_addr& a); #endif /** Get listen port of asynchronous dns server. */ port_t GetResolverPort(); /** Resolver thread ready for queries. */ bool ResolverReady(); /** Returns true if the socket is waiting for a resolve event. */ bool Resolving(Socket *); #endif // ENABLE_RESOLVER #ifdef ENABLE_DETACH /** Indicates that the handler runs under SocketThread. */ void SetSlave(bool x = true); /** Indicates that the handler runs under SocketThread. */ bool IsSlave(); #endif protected: socket_m m_sockets; ///< Active sockets map std::list m_add; ///< Sockets to be added to sockets map std::list m_delete; ///< Sockets to be deleted (failed when Add) protected: /** Actual call to select() */ int ISocketHandler_Select(struct timeval *); /** Remove socket from socket map, used by Socket class. */ void Remove(Socket *); /** Schedule socket for deletion */ void DeleteSocket(Socket *); void AddIncoming(); void CheckErasedSockets(); void CheckCallOnConnect(); void CheckDetach(); void CheckTimeout(time_t); void CheckRetry(); void CheckClose(); // StdLog *m_stdlog; ///< Registered log class, or NULL IMutex& m_mutex; ///< Thread safety mutex bool m_b_use_mutex; ///< Mutex correctly initialized ISocketHandler& m_parent; bool m_b_parent_is_valid; private: void RebuildFdset(); void Set(Socket *,bool,bool); // std::list m_threads; UdpSocket *m_release; // SOCKET m_maxsock; ///< Highest file descriptor + 1 in active sockets list fd_set m_rfds; ///< file descriptor set monitored for read events fd_set m_wfds; ///< file descriptor set monitored for write events fd_set m_efds; ///< file descriptor set monitored for exceptions time_t m_tlast; ///< timeout control // state lists std::list m_fds_erase; ///< File descriptors that are to be erased from m_sockets bool m_b_check_callonconnect; bool m_b_check_detach; bool m_b_check_timeout; bool m_b_check_retry; bool m_b_check_close; #ifdef ENABLE_SOCKS4 ipaddr_t m_socks4_host; ///< Socks4 server host ip port_t m_socks4_port; ///< Socks4 server port number std::string m_socks4_userid; ///< Socks4 userid bool m_bTryDirect; ///< Try direct connection if socks4 server fails #endif #ifdef ENABLE_RESOLVER int m_resolv_id; ///< Resolver id counter ResolvServer *m_resolver; ///< Resolver thread pointer port_t m_resolver_port; ///< Resolver listen port std::map m_resolve_q; ///< resolve queue #endif #ifdef ENABLE_POOL bool m_b_enable_pool; ///< Connection pool enabled if true #endif #ifdef ENABLE_DETACH bool m_slave; ///< Indicates that this is a ISocketHandler run in SocketThread #endif }; #ifdef SOCKETS_NAMESPACE } #endif #endif // _SOCKETS_SocketHandler_H